Devil Jam - VFX

Damnation Flame: Projectile that shrinks after hitting an enemy.

The ring's shader ensures thickness remains consistent when contracting and expanding. It's done by masking part of the mesh and offsetting vertices depending on the object's scale.

Ball N Chain: Especially challenging making the projectile look good on all angles, but still remaining a 2D look.

Sun Eater: Weak projectile
Exhume to Consume: Damaging AoE on health pickup
Wrecking Ball: Damaging dash

Dash

EXP pickups

Game Over transition

Devil Jam - VFX

A small selection of the freelance VFX work I did on Devil Jam.
It was a really fun project to work on!
Jam on!🤘

(Copyright Rogueside)

More artwork